The pre-Diablo 4 backlashmalignant season The patch (which was seen by many as a general nerf across the board) has been handled by Blizzard in a time-honoured way from developers who have been beleaguered since forever. The main members of the studio have Face an angry crowd in a Live Campfire Chata format that is supposed to put the audience at ease with its relaxed and informal style.
Instead, with the energy and body language of the offender facing trial, Community Management Associate Director Adam Fletcher, Game Director Joe Shelley, and Associate Game Director Joe Biborah promised change over the course of an uncomfortable hour.
Fletcher set a precedent for Tense Justice with impressive candor: “To start here, I think we clearly want to acknowledge everyone’s feedback in terms of underpowering a player. We know it’s bad, we know it’s not fun, and it’s something we ourselves know isn’t the greatest gaming experience for players out there.”
A hotfix was posted over the weekend that will increase the density of enemies in Endgame Nightmare Dungeons. Hardcore is on its way to Witches and Barbarians, as well as another Stash tab to loot, but not until Update 1.1.1, which is likely still a couple of weeks away.
As you might imagine, the unhappy players did what the unhappy players do in their time-honored traditions; Diablo 4 on PS5 has an impressive critical rating of 88 on review aggregate site Metacritic, which is in stark contrast to 1.9 User Pointswhich fell off a cliff after attempting to detonate an apparently coordinated review by frustrated players.
It remains to be seen where the game lands and only time will tell in the end. Diablo 4 is still a big sales force, with a brutal player base, most of which (at least, last month) It didn’t even beat the game’s campaign Thus, you probably wouldn’t care too much about balancing the endgame right now. What do you think of all this? Let us know in the tolerance community found in the comments section below.
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