Developer Guerrilla Games released a file Huge patch about Forbidden horizon west, with the aim of fixing more than a dozen tasks, as well as a host of minor hiccups. It also aims to make the game less flicker. Those who made it through an era pop safely We should rejoice.
Forbidden horizon westwhich was released last month for PlayStation 4 and PlayStation 5, is a sequel to Best open world game of 2017. Like its predecessor, as a young woman named Aloy, you explore post-apocalyptic 31st century America in search of an artificial intelligence program. Along the way, you can use futuristic bows and arrows to hunt down robots similar to prehistoric monsters. It rules.
Since launch, players have been fed up with the game’s flicker – basically, that some creatures, and animals in particular, look as if you were watching them through the glass wall of the aquarium. Players say it’s more visible in horizonPerformance mode, which runs the game at a fixed frame rate of 60 fps at the expense of visual fidelity. To the untrained eye, this sort of thing can be hard to spot, especially when you’re running for your life from a fire-breathing mechanical bear. But it does exist, as evidenced by this Exceptionally comprehensive rundown From the folks at the HDTV test, which uses technology like waveform analysis to highlight some of the game’s esoteric visual issues. The entire video is worth a watch, but the part that really shines starts at about 1:45:
Today’s patch isn’t the only time Guerrilla has been treated horizonNoticeable flicker issues. Just hours after the game was launched, the developer started Pay it fix to counter it. Apparently, the improvements were not enough, as mentioned in Fan videos over the past month. It’s unclear if the studio has considered the shimmering issue to be fixed for good with this latest update, and that will certainly depend on fan feedback. Sony representatives, Forbidden horizon westThe publisher did not respond to a request for comment in time for publication.
Flickering aside, today’s update fixes issues with more than a dozen bug-ridden tasks. I spent most of my time with forbidden west The beta, before the first day patch was rolled out – and fixed a large number of logged bugs – so it’s totally unfair to me to snag any bugs, even game-breaking ones. but here KotakuJohn Walker in “Kappa Cauldron”, one of the tasks covered in today’s update, which he played just two days before the patch would have saved him from heartache and frustration:
While fighting the last boss of Kappa Cauldron, a particularly formidable and difficult battle, I admit I messed up and got killed. He should have reloaded me at the door to the last room. Instead, it carried me out of the fabric of reality. Then he did the same with all previous automatic furnaces for the boiler. It was kind of fun, swimming in the underworld, before I drowned in death, but there was no way back, and an hour of progress was wasted.
But perhaps the most enjoyable element is that Guerrilla has apparently reduced the time spent on loading screens. in a game He already has a choice To slow these screens down as they pass by too fast (at least on PS5). Priorities!
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