Shocking news: Sony is just as bad at communicating with business partners as it is with consumers. At least, that seems to be the case a lot! Earlier this weekAn update to the PlayStation Developer Portal – a kind of official forum for partners – has revealed that going forward, all games with a wholesale price of $34 or higher will require a two-hour trial. PS Plus Premium members to play.
This is one of the benefits of Sony’s new subscription tier, As it was announced earlier in the year, although we’re just starting to get a feel for how it all works. There was some confusion about the original report, which he shared game developer, which suggested studios may have to create demos manually. We wondered about it when the news first came out, and assumed that players would simply download the entire game, and be limited to two hours of gameplay. This is how it works with Play EA The current ten hour trials, for example, seem to be the case here.
Demos, according to reports, must be available within three months of the game’s release date — and must be available for a year. Again, all this is required, excluding PSVR games. Publishers can also create custom demos if they wish, but this requires additional resources of course.
The problem, according to additional reports from Kotaku, is that none of this has been properly communicated yet, and the developers and publishers are a little annoyed that they are apparently required to provide two hours of their titles to Sony without any compensation. Here’s the catch: PlayStation can sell its pricey subscription tier, £99.99 / $119.99 with this extra feature – but publishers, as we understand it, won’t see a cent of that money.
PS Plus Premium, it must be emphasized, will Launching all over four weeks In parts of Asia, a little more in the United States. How is this information only merely To be shared with partners confuses us!
Of course, this is all good news for us! As consumers, it’s great to have the option to try out just about every game at a wholesale price of over $34 for two hours, without restrictions or limitations. But since there is an argument for it Demos can actually reduce salesWe understand why some publishers and developers are not satisfied with this. Either way, this all sounds like another example of Sony’s cumbersome communications.
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