December 28, 2024

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Star Wars: Battlefront Classic Collection used mods without credit

Star Wars: Battlefront Classic Collection used mods without credit

One designer who believes their uncredited work was included in the Star Wars: Battlefront Classic Collection says the whole experience was a “knockout.”

Although developer Aspyr insisted that the set “does not include any code or content taken from unapproved sources,” designer Iamashaymin found that his mod was only included in the first trailer for the set — something Aspyr said was done “about “By mistake” – but also in the final as well.


Cover image for a YouTube videoSTAR WARS™ Battlefront Classic Collection – Launch Trailer

STAR WARS Battlefront Classic Collection – Launch Trailer.

“This release was a complete mess. The fact that they had to release patches before and right after the launch of two-decade old games really says it all,” Yamashamin said. IGN. “Especially considering that a portion of the patches are rumored to have removed content that they actually said was removed months ago.

“There's really nothing else I can say that the other players aren't already screaming, it's a terrible feeling to get so excited about a match like this and it completely misses the mark. It's a terrible punchline.”

Star Wars: Battlefront Classic Collection continues to battle growing discontent from players complaining about bugs and poor online multiplayer.

As a result, the modding community was “ready for the moment.” [Aspyr] announced the game,” not least because modders “noticed a lot of visual issues as well, and disassembling the files only made worse horrors appear.”

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“We were hoping to make improvements that we could take advantage of to improve performance, and of course, we would be ready to port the modified content and re-develop it to work with new games. A lot of players were generally hoping for general bug fixes anyway,” such as the very famous issue where in the Death Star , The number of tickets for a team booster will be depleted at twice the rate and voice lines will never play due to a simple typo,” Iamashaymin explained.

“What we found at release was a very broken game, with a lot of issues we had fixed in the past. Plus any mod support for both games was severely damaged despite it barely working in Battlefront 2. (All mods for Battlefront 1 are now broken.)

“There are a lot of these strange cases that just scream rapid development,” Yamachaimin added. “Some of the textures in the game are confused with those in Battlefront 1, such as the waters of Kashyyyk being more like the blue of Battlefront 1 and not the gray of Battlefront 2, and the DLC maps themselves use the completely wrong textures in a lot of places.” Yamashaimin explained.

“These are all things that we can fix or we wouldn't have broken in the first place. Every few hours, there's something new that we need to look at and add to our list of planned fixes. And that doesn't even begin to touch on the content and features from other released versions of this Games from 20 years ago don’t exist, like four-screen split-screen.”

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Asper has not yet responded to requests for comment.

The bundle — which launches on March 14 on Nintendo Switch, PC, PlayStation, and Xbox — contains both the original Star Wars: Battlefront and its sequel, Star Wars: Battlefront 2, from 2004 and 2005, respectively, as well as additional content released for each.

Aspyr has since provided an update for Star Wars: Battlefront Classic Collection, blaming the online issues on “critical bugs.”

“At launch, we experienced critical errors in our network infrastructure,” Aspyr said on its website. This resulted in “incredibly high pings, matchmaking errors, crashes, and servers not showing up in the browser.”

The developer said it was now working to “increase network stability,” and encouraged players to continue reporting bugs, bugs, or “unexpected behaviors” in the game through its support site.